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The Legend of Zelda Fan Trailer

As my first animation project I made a fan trailer for The Legend of Zelda. I started with a simple walkcycle through a cave and finished with a 2 minute trailer. At the beginning, to get some guidance, I looked at newer "The Legend of Zelda" trailers and collected references. Then I revised the model and built the individual scenes in Blender. For the animations I used Mixamo to get an easier introduction to the topic of animations. To give the character more personality I looked at UV animation in Blender to animate faces. In order to decorate the cave more, I also started to animate small things like fire. After a generally satisfactory trailer, I recreated and re-inserted all of the character model, based on the classic designs like Ganondorf (his old pig design).With HDRIS and specifically placed lights, I tried to create a cinematic atmosphere and lighting. In the end I edited everything in Davinci Resolve. For the music I simply used the original soundtrack from “The Legend of Zelda Breath of The Wild”. After this project I can say, that I got more interested in working on animation projects!

Credits:

Environment:
Free Low Poly Forest. ---purepoly
Low Poly Pack Oasis - Desert ---Ergoni

Effects:
SLASH INTRO WITHOUT TEXT OR EDITING.. OVERLAY --- GAMING PROVIDER

Sound:
Switch Presentation 2017 Trailer Music | The Legend of Zelda: Breath of the Wild Soundtrack OST --- NINTENDO

Animation:
Mixamo

Trailer

Link´s House

Link´s House

Link waking up

Link waking up

Link running

Link running

Link climbing

Link climbing

Link running through snow

Link running through snow

Master Sword cave

Master Sword cave

Ganondorf

Ganondorf

Arrow Attack

Arrow Attack

Link punching Goblin

Link punching Goblin

Desert Scene

Desert Scene

Face Off

Face Off

Final Battle

Final Battle